Shader Model 4.0: Improved programmability.Multi-Threaded Rendering: Better resource sharing.Multi-GPU Support: Increased performance with multiple GPUs.Multi-Display Support: Multiple displays on a single card.Low-Level APIs: Improved debugging capabilities.Improved Anti-Aliasing: Smoother textures.HDR Rendering: High dynamic range lighting.Geometry Shader: Dynamic geometry manipulation.GPU-Based Physics: Accelerated physics simulation.Dynamic Textures: Dynamic and animated textures.DirectCompute: General purpose computing on GPUs.
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